IndieCade Festival為2005年起舉辦於美國最大遊戲商展E3內的獨立遊戲展區,並自2009年後發展成為一個同時具有研討、交流與展示的獨立遊戲專屬盛會,並有「獨立遊戲的日舞影展」美譽,其作品競賽之獎項近年來也具有相當影響力。
IndieCade Festival started out in 2005 as an exhibition area for independent games at the Electronic Entertainment Expo (E3), the largest trade fair for video games in the United States. Since 2009, it has become a stand-alone festival for independent games allowing for discussions, exchange of ideas and exhibition. IndieCade is known as "the video game industry's Sundance", and awards given for games submitted have also exerted considerable influence in recent years.
該項活動的特色為極度多元兼容,除了電子遊戲之外,亦有相當大的比例放在桌上遊戲、實體空間遊戲、裝置藝術、互動媒體、互動式展演等方面,並探討遊戲媒體之於人文、社會、政治各種層面的交互關係與意義,與會人士除專職開發者之外,也有相當多藝術家、學界人士與社會行動者等等。「賺錢的商業作品」相對是IndieCade中最少探討的議題。
IndieCade is highly diverse and all-encompassing. In addition to electronic games, a large proportion of the event is devoted to board games, physical games, installation art, interactive media and interactive demonstration etc. It also explores the interrelationship and significance of game media in terms of cultural, social and political aspects. Besides professional developers, participants also included many artists, academicians and social actors. In fact, "profit-making commercial works" are the least discussed at IndieCade.
由於文化環境以及一般民眾對於遊戲媒體的見解差異,IndieCade Festival的展示形式、人員組成與整體氛圍的呈現等等,在亞洲地區前所未見,故希望藉由參與本活動,能夠讓我們更能了解到歐美獨立遊戲文化圈背後的根底,並思考我們如何培養屬於台灣的遊戲媒體文化。
Due to the difference in cultural environment and the general public's opinion of game media, the exhibition style, personnel composition and overall atmosphere of IndieCade Festival are unseen in Asia. It is hoped that our participation in this event will give us a better understanding of the roots behind the culture of independent games in Europe and the United States, and allow us to think about how to develop Taiwan's game media culture.